2 D   I n f o   G r a p h i c s

fingerAstley.jpg (1400×990)
Minard.png (2003×955)
20 Interesting Infographics Designs | Best Design Options
Olympic Games Pictograms 1972 Munich
Hans Rosling shows the best stats you’ve ever seen | Video on TED.com
Search Results: Pub_list_no equal to ‘5842.000’ – David Rumsey Historical Map Collection
information graphics « Mapping Complex Information. Theory and Practice
Information Graphics « XaaB – Anything as a Blog
2010 April « Data Visualization
Google Image Result for http://users.design.ucla.edu/~akoblin/work/faa/interpolated/us1.jpg
Google Image Result for http://circos.ca/intro/genomic_data/img/circos-conde-nast-large.png
Google Image Result for http://2.bp.blogspot.com/_KC4KYSAssjE/THWRAmuUChI/AAAAAAAAARw/B4mm26EN_nc/s1600/Picture%2B4.png
Infographics news: Malofiej 17. The best infographics of 2008
100 of the best data visualisations and infographics
Google Image Result for http://www.snd.org/wp-content/uploads/2010/02/Regulation-Innovation_1.jpg
Google Image Result for http://www.fastcodesign.com/multisite_files/codesign/imagecache/article-feature/Jer-Thorp-lede.jpg
Google Image Result for http://graphics8.nytimes.com/images/blogs/open/2010/todata/todata-twitter-visual-krugman.png
Google Image Result for http://infobeautiful2.s3.amazonaws.com/exo_prefinal_l.png
Google Image Result for http://kepler.nasa.gov/images/JerThorpVisualization-br.jpg
Google Image Result for http://www.boingboing.net/filesroot/Lee1.jpg
Infographics Design and Data Visualization Agency | Portfolio
Infographic Design
20 Inspiring Uses of Data Visualization | SingleFunction
Gallery of Data Visualization – Historical Milestones
25 Juicy Information Poster Design Samples
P.Bay
The 10 Best Infographics for Internet Marketing Pros
Google Image Result for http://jessicasvendsen.com/wp-content/uploads/2010/08/1068951243805962.jpg
Google Image Result for http://ibrandstudio.com/wp-content/uploads/2011/11/My-Resume-by-Pau-Morgan.jpg
periodic-table-controllers.jpg (1800×1800)
Ten emerging technology trends to watch over the next decade
The links above are to a numerous account of 2D information graphics that I found searching online. The static 2D information graphics pose various examples of well defined use of information and graphical layout, utilizing the various types of graphs out there. That being said a lot of them still contain unnecessary elements, such as additional icons and pictograms that do not do much to represent the data. Yet these elements, in certain instances, define a visual aesthetic that speaks to the context of the information graphic within a cultural context.  2 key resources I found to contain many well defined examples for these 2D information graphics are:- good.is
– information is beautiful

G a m i n g   S t a t i s t i c s

Global mobile statistics 2012: all quality mobile marketing research, mobile Web stats, subscribers, ad revenue, usage, trends… | mobiThinking
Videogamers Not Lonely Introverts; More Valuable Consumers than Non-Gamers
World population to reach 7 BILLION in next few days | Mail Online
The medium is the message – Wikipedia, the free encyclopedia
Forecasts for the Next 25 Years
www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
ESA 2011 Reported Rise in Women & Adult Gamers
Amazon.com: Exodus to the Virtual World: How Online Fun Is Changing Reality (9781403984128): Edward Castronova: Books
Call of Duty: Black Ops Screenshots, Pictures, Wallpapers – Xbox 360 – IGN
New ESA Statistics on Gaming | The Mary Sue
Gamer Statistics – BIU e.V.
The Unbelievable World of Warcraft
Video Game Industry Statistics | Entertainment Software Rating Board
Study shows gamers are more likely to marry, make more money than non-gamers -Destructoid
Videogame Statistics
Online Gaming Statistics | OnlineMBA
First quarter 2011 results for Second Life: steady sailing
World of Warcraft Stat – Summary in 2010
World of Warcraft Statistics Made Easy for You! | Walyou
Jane McGonigal: Gaming can make a better world | Video on TED.com
The demographics of Social Games: Surprise or not? | casualnews.com
Video Game Statistics, Industry Figures, and Information – GrabStats.com
NPD sales figures – Video Game Sales Wiki – Video Game Sales, Charts, NPD, Graphs, Video Game Figures, and more!
Social Gaming: Statistics, Research and Resources | Social Game News
22 Charts & Graphs on Video Games & Youth Violence – Video Games – ProCon.org
Report sheds light on gamer demographics – Blogs & Content – BizReport
91% Of Kids Aged 2-17 Playing Video Games, Says Report | TechCrunch
ASIAN CANADIAN: Women video gamers: Not just solitaire
What Do Gay Gamers Want From Their Games?
Sealund’s Serious Games Blog » Blog Archive » Serious Gamer Demographics 2012
iGEA – Interactive Games & Entertainment Association
» Demographics of Adult Gamers @ IT Facts
In game advertising, gamer demographics and stereotypes
Video Game Demographics – I finally read the article | skeptigirl
Online Gaming Statistics, Industry Figures, and Information – GrabStats.com
TDG Research
comScore, Inc. – Measuring the Digital World
Today’s Gamers 2009
Newzoo | Surveys | International Gamers Survey 2010
GAMESINDUSTRY.COM | Social gaming Graphs 2009
Players/payers ratios and time and gamers per platform | Games Industry Blog
GAMESINDUSTRY.COM | Social Gaming Graphs 2010
GAMESINDUSTRY.COM | Summary Reports
2010 Essential Facts About The Canadian Video Game Industry | Digital Download Game World
Download digital boundaries – Statistics New Zealand
A Profile of Women Gamers – Social, Sexy and Happy
Study: Gamers are richer, more social than non-gamers | TechCrunch
Gamasutra – News – Study: Gamers More Likely To Date, Marry, Socialize Than Non-Gamers
New Market Report: 87.3 million Americans Play Social Games | Social Games Observer
WomenGamers.Com – Because Women DO Play
Evolution of a Gamer Stereotype
www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf
Online gamers have managed to solve a decade-old scientific puzzle. In three weeks.
Transcript for Jane McGonigal: Gaming can make a better world Jane McGonigal: Gaming can make a better world | dotSUB
ONLINE GAMES, SUPEREMPOWERMENT, AND A BETTER WORLD – Global Guerrillas
A conversation on TED.com: We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it?
Canada’s love for games can only grow, baby | gamenorth.ca
Celebrating ‘Tennis for Two’ With A Video Game Extravaganza

Video gaming statistics can be sourced predominately online. Although publications do exist about the demographics and industry statistics most gaming information companies do place their information online, disregarding newzoo with it’s price tag. It only seems appropriate that these resources place the information online (even if by printable .pdf format) in order to be accessible not only to the global populous but at well to the form be suited to those of the industry… Or maybe I’m stretching things a bit too much, but that’s my excuse and I’m sticking too it. Nonetheless there were more resources available online, it seems to keep going and going, but the trick was to find something credible, or linking to something credible. Hence the list above.

L i t e r a t u r e   &   A r t i c l e s

Information graphics – Wikipedia, the free encyclopedia
Information graphics – Wikipedia, the free encyclopedia
Information graphics: a comprehensive illustrated reference – Robert L. Harris – Google Books
Infographics news
Marcin Ignac : Is Data Visualization a way of story telling, exploration, or expression?
Foldit Gamers FTW – YouTube
net.educause.edu/ir/library/pdf/ELI7030.pdf
Applications of Data Visualization
FlowingData | Data Visualization, Infographics, and Statistics
www.perceptualedge.com/articles/Whitepapers/Data_Visualization.pdf
Data visualization – Wikipedia, the free encyclopedia
The Design Process – diagrammed | Ari Salomon: Art and Design
That Squiggle of the Design Process « ReVision Lab
Selected Works | blprnt.blg
TheFWA
The above links were sourced towards a more literature based research component. Although non-credible sources themselves (such as Wikipedia) are listed it here, it was the information on that site that was noted but credible sources that are cited within those articles. Consider them a bridge to credited information, or a research gateway that I find sometimes (particularly with more online based resource information) is easier to source that though some academic resources via public library portals or ecuad portals. That noted, such educational portals were also resourced of which are cited above.

T h e s i s

Thesis V1

(Micro) Through focus towards the subject matter of video game industry data, (Macro) how can new forms of Information Graphics be utilized and demonstrated within common practice in order to break away from conventional forms. In doing so, the goal must be to break away from such conventional forms that are inadequate in addressing the complexity of current data collection and therein representation. The end result, although uncertain, may come to be something of system for future use or a demonstration of methods applied by a single designer that connotes the capabilities of the practice. The outcome may be print and/or digital (Interactive Information Graphics).

Thesis V2

Updated via phase 2 as the data and statistics began to come together in the attempt to generate form towards a cohesive unity of the video gaming industry statistical data.

Through re-assessing the current state of the data correlating to (video) gaming, and in utilizing all data visualization techniques currently employable, what methodologies can be best applied in order to present a broad picture of the video gaming industry as a whole? Can this be applied to a modular system that has the ability to adapt to ongoing accumulation of data and build upon itself? Furthermore, how can this connote an evocative experience to viewers in order to spark attention towards the outlook of the gaming industry that is in more relation to the statistical overtures rather than residing stereotypes.

Thesis V3

This is where phase 2 ended and phase 3 began as I finally came across the industry available data for a larger price and began to turn my focus towards the public sector in creating a information graphics form that would suite the purpose of presenting the current stature of the video gaming community to all those who read it. Initials attempts here were to focus on the highlights of the statistics that are most prominent in substantiating this pursuit.

Through re-assessing the current state of the data correlating to (video) gaming, and in utilizing all data visualization techniques currently employable, what methodologies can be best applied in order to present a broad picture of the video gaming industry as a whole. Pending individual data sets, and in referencing all data visualization techniques currently employable, what methods can best be discerned in order to compile a data system that best applies to the public sector to create an evocative experience with information graphics? Furthermore, how can this evocative experience connote to viewers the current residing of the gaming industry that is in more relation to the statistical overtures rather than residing stereotypes.

Final Thesis

Phase 4 brought me to this current thesis in order to bridge the gap between information graphics and cultural representation of how the information coincides with current societal structure. Quite simply this entails attempts to present the highlights of the data (as mentioned in prior thesis descriptions) towards providing an outlook towards the video gaming community as a whole (globally) that mainly is in opposition to current stereotypes about the demographics of the common video gamer.

Through re-assessing the current state of the data correlating to (video) gaming, and in utilizing all data visualization techniques currently employable, what methodologies can be best applied in order to present a broad picture of the video gaming industry as a whole. Pending individual data sets, and in referencing all data visualization techniques currently employable, what methods can best be discerned in order to compile a data system that best applies to the public sector to create an evocative experience with information graphics? Furthermore, how can this evocative experience connote to viewers the current residing of the gaming industry that is in more relation to the statistical overtures rather than residing stereotypes.